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Seems great

I think you should have, if possible, a way to vote on the songs when they come up. Many songs came up and I was like, this song is awesome, it should have a higher score. It would be a lot more convenient if we could vote right here.

gumOnShoe responds:

Can't do it due to security restrictions and account stuff. Sorry.

If you want to vote on a song, click on the song in the player and it will take you to the audio artist's page where you can vote.

Amazing!

Wow, I really enjoyed reading through all the endings. I really felt like there was an epic story going on, and we kept just seeing glimpses of it from the outside. The main driving force is future todd's actions, watch out for him.
I found the whole thing to be very well written and compelling although there was a lot of the endings that were similar, but I guess that can't be avoided.
I was actually lucky the way I went through the endings, not finding out where the title came from until one of my last endings.
-Spoiler alert!-

I mean this story had a lot of cool themes in it, for example every time todd told future todd they are not the same. Its interesting to think about whether your future self is still you.
Also the idea of obsession and planting the seed of motivation. If when future todd asks todd if he loves angela, which is crazy he asks since he ought to know, the answer can either be yes or no, with each with different timelines. That means that todd may have not actually loved angela as future todd thought he did, that maybe future todd created a love/obsession out of angela years afterwords. With out future todd obsessing, what maybe was just a simple crush turned into a full blown love, so much that future todd thought that was the cause for all his sadness in his life, and wanted nothing but to go back and have her. But then again, maybe todd will have always obsessed with angela, especially in light of ending 21 when seeing her in the future. But then again, todd seems happy in ending 34!?, I don't know its interesting to thinkg about.
Also, what was the deal with the girl future todd said he was going to get with named Madison(one of the africa endings)? I don't know who that is or why he was acting so strangely about it.
PS. I thought it was interesting that you said ending 34 was the happiest ending, even happier then 32!?! I thought 32 was future todd's dream, to get angela to fall in love with todd and they would grow old together. But either ending 34 was just written happier, or I just got a vague sense it was happier, despite the fact that todd does not end up with angela and instead ends up with some girl ashley. He now has a friend, clint, and has a girl to marry and is really close to angela, but is that really enough for todd? Is that enough to make him happy or does he need angela to love him? Goddamn, people generally should never think about how happy they would be in alternate realities, because no matter what, you can imagine a happier situation then you are living in. Maybe todd would be as happy as can be if he just never thought about the possibility of him and angela being together.
I'm sorry, I'm rambling too much, Its just that this is a very thought provoking game. And it also reminds me a bit of my life, having never confronted my highschool crush about my feelings for her. I think, would I have loved her, or was it just a crush and my true love is elsewhere? Is it possible that there is such a thing as only one true love in this huge world?
There I go again, sorry, well anyway, great game, I love that you used the swain's artwork. I can't rate you high enough.
Cheers
-End spoilers-

GregLoire responds:

Thanks for the review! You've raised some interesting ideas.

Regarding whether Todd truly loves Angela, I leave that answer up to the player, but if you read through both responses, I think it's pretty clear that the "correct" answer is "no" (the happiest endings come from saying "yes," which kind of bugs me a bit). It was really difficult for me to balance Todd's innate personality with giving the player some power to control his actions. A friend of mine told me that it was really out of character for Todd to leave Future Todd alone with Angela in a few of the endings, and I told him, "Well, that's what you had Todd do!" So it's kind of a weird balance, and I think I could have pulled it off a little better.

Regarding which ending is the happiest... I agree that the endings involving Todd and Angela getting together are pretty happy too. I just like #34 because it shows him overcoming his shallow obsession with her, moving on, finding someone he truly cares about, and becoming best friends with Clint, a stark contrast to how Future Todd treated him. It shows that just because Todd was obsessed with Angela doesn't mean that she was the only one who could have made him happy -- he never had anything "real" with her in the first place (though there's no reason to believe that he didn't develop something real with her in the path where they get married).

Sweet

I love the homeworld feel of this game

rytherix responds:

One of my primary inspirations for this game!
I hope HomeWorld 3 comes out some day

maybe you have some tips

i think its a cool game but I'm not good at it at all. The only things I dislike is the time limit and the fact there is no reset button that resets all the particles back to relatives small velocities.
This is a cool demonstration of physics and I really thought it was cool when I was able to get one of the particles to orbit my cursor for a while.
I would like the game more if somehow you could help players learn it. Like have a tutorial. I suspect that the best way to win is to have the particles all orbiting around together slowly and to gently tug that into your box, but i don't know for sure. If that is true, it be cool if you go through some tutorial levels where that is the goal, or something like that.
Maybe the game is best with no tutorial, or it'd be difficult to make one, but I would appreciate some help in some way.

mattfosho responds:

Thanks for your thoughts. It is certainly true that this game is hard to learn. I find that very shold impulse clicks at a medium distance works pretty good, because then you won't accelerate too much. On the higher levels I try to get the particles into clusters and control them as a group. But there are people out there who figured it out even better than me, I'm not even top ten on the high score list anymore :o

So best advice is to keep trying I think...

Edit: I made a quick avi of when I was playing, maybe you can get somethig from it: http://www.duffmusic.net/gravity/ tutorial.avi (you have to copy the address and edit out the space before the word tutorial).
For some reason my capture program put a time-glass-icon over the icon but you can still kind of see when I am clicking and when I am not...

Good game

I thought the game was a very good point and click adventure.
One thing is though you said at the beginning you it was on a strange and distant world but you said the ship was of the civil war era. It's just a little continuity error. Things like that bug me but I bet nobody else cares.

good game otherwise.

Phantasmagor responds:

(Response by Chris)

2 points of interest here:

1.) The reference to the ship was a tribute to the movie Anchorman.
2.) Even if it wasn't a reference to Anchorman, there have been more then one civil war throughout history.

(Addition by Casper)
Who's to say this it wasn't some kind of civil war that took place in this strange and distant world?

This is a very fun puzzle game

I really love how complicated seaming it is and what a different and cool way it makes you think.
A few suggestions: I was wondering if you could, instead of score (or along with), show a percent complication statistic or a 5/300 cells statistic so you quantitatively view your progress as you spread you virus. Also, more after the level statistics would be cool like "average cell gain per turn" where the statistic is on average how many cells do you infect per turn. This is a very cool game and I'm really happy that you finally uploaded it.

Also, I think that a different mode would be cool. So you would have a smaller level with less cells and you'd have numbers next to each color. The number next to each numbers displays how many times left the player has to use that color before wining the level. So it would be just like the regular game, choosing the right color next, but at a smaller and more fundamental level. I think that would be pretty cool.

So, good job on the game once again. :)

BubbleBox responds:

This game is an oldie, I didn't expect it to get frontpaged !
Thanks everyone for the response. It looks like it's worthwhile to develop a sequel. I'll consider all suggestions for improvement, thanks :)

fun, reminded my of the kirby plot

Hey, did you use a pokemon sound for the mountain boss? I feel like its charzard or something.

blue-mess responds:

No I didn't actually, I used:

4clD - Acid (Dance Loop)

by sr4cld
for the first 4 boss battles.
Thanks for the nice rating :)

Oh my gawd! What a great game

I love the arcade sounds and style in the beginning.
And the music when the guy is teaching you is great.
The gameplay is great, i think this game deserves to be very high up in the top rated category.
No possible complaints from here.

JohnnySedona responds:

That's jazz waltz, by MJTTOMB. He's got so much great jazz and lounge music it's not even funny. Check him out here on NG.

It looks intriging

I feel like this could have been more fun if you made the increase of speed slower so it takes like 5 seconds to get up to 19.1 instead almost instantly. The number of balls were good. But please more, cooler backgrounds and make the max speed higher. Hell make the minimum speed lower! Show newgrounds how cool negative velocity sounds but how lame of a concept it really is!

dyingtokill responds:

good points and ill keep them in mind when i improve this but i ran into problems when the speed went any lower then it does and the less balls there is the longer it takes for the speed to increase.

Not very hard

It seemed like it could have been a fun game but even the INSANE! mode was too easy. Also, the powerups actually made it harder than easier because they didnt seem to do anything and i almost died trying to get some that were in big clumps of pushies.
Also, whats the deal with the pushies? how come you can go through them? It would be harder, and maybe impossible, if your couldnt. Anyway good concept and good mindless fun, we all need mindless fun once and a while, and good luck on 3.

ETERNALGAM3R responds:

Mindless fun is what I do best... apparently, lol. Thanks for the review, the pushies that you can go through is sort of a thing that stayed in the game because the player speed.

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